Posts

BLOG POST #13

 I spent a lot of time making this functional RE style inventory system and is having trouble integrating the kit I am currently using with this. It probably will not be a important part of the level aside from holding key items.  But I am happy with the current result and it helped me to learn more about blueprints.

BLOGPOST #12

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 Finished the level design analysis and ldd for the level. I will work on getting everything into a presentation before Tuesday.  I will also start blocking out the level and find more specific reference images for my design. I plan to make my entire level in a single scene.  Also finished our first round of puzzle design for the capstone team.  This is a sketch of the layout I though of and how the environment is gonna connect with the puzzle. For capstone I am currently working on making my version of the white box for this area. I am also doing the blockout assigned to me from my capstone team for the opening scene. Our game is set in a desert environment so I will need to work a lot on the landscape. After some research, I decide to try using the heightmap to mimic desert. I have to make some adjustment after importing the heightmap as landscape so it look more natural and fit to the level. I really like how it turned out.

Blog Post #11

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 I am currently working on making the LDD and the blueprint for the Assignment. I wanted to make a RE style Inventory, and I was having a bit of trouble figuring how the detail, but this is what I currently have. This is a ai companion I made for my level, since one of the mechanic I want to include is to have Ashley helping player overcome obstacles. For now she simply follow our player around. I am probably gonna make a trigger event for the level that let her interact with player directly.

BLOGPOST #10

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  I've continued to work on my FPS level. Due to the nature of the game I choose(Destiny 2) I've decided to expand my level more so player can have larger movement space. Added dialogues and blueprints for interactions.  I've also changed my asset pack to FPS starter kit. The previous asset pack was not working properly and does not have good support regarding tutorials. 

BLOGPOST #9

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 I've worked on the FPS Level. Some trouble that I've encountered is to decide whether if I should create more verticality for visual purposes.

Blog Post #8

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 Finished the RPP last week and polished the level. I worked a bit on the FPS Level. Had a misunderstanding on what a Metric Gym level should look like. I was able to get it finished on a separate level.

BLOG POST#7

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 Worked on RPP Round 4 Had some issue with texture Atlas but was able to figure out how it work.