BLOGPOST #12
Finished the level design analysis and ldd for the level. I will work on getting everything into a presentation before Tuesday. I will also start blocking out the level and find more specific reference images for my design. I plan to make my entire level in a single scene.
Also finished our first round of puzzle design for the capstone team.
This is a sketch of the layout I though of and how the environment is gonna connect with the puzzle. For capstone I am currently working on making my version of the white box for this area.
I am also doing the blockout assigned to me from my capstone team for the opening scene. Our game is set in a desert environment so I will need to work a lot on the landscape. After some research, I decide to try using the heightmap to mimic desert. I have to make some adjustment after importing the heightmap as landscape so it look more natural and fit to the level. I really like how it turned out.
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