Tabletop RPP Concept and Planning: The initial inspiration that I had is create paper prototype of a VR tower defense game that require the player to build defenses using materials that is available Development Process: I made a simple prototype in TTS to show what the game environment would look like if we are doing a paper prototype. Used Maya to create a Jenga set to act as the resource. Then my team and I meet to refine game mechanic and play tested multiple time to balance the game difficulties. Challenges and Solutions: We were having trouble on making the game mechanic both enjoyable and challenging. It was hard to know what is actually working when you are the maker of the game. We were able to figure that out by inviting multiple play testers to discuss.
All I've work on this week is just trying to create something in maya. I am learning on how to use it and how to fix collision issue when importing mesh into Unreal Engine. Planning to start on my new level and work on making player mechanics (Portal/dimension switching, light switches) Also going to plan more detail on what is gonna happen inside the level.
I spent a lot of time making this functional RE style inventory system and is having trouble integrating the kit I am currently using with this. It probably will not be a important part of the level aside from holding key items. But I am happy with the current result and it helped me to learn more about blueprints.
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