Posts

BLOGPOST #10

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  I've continued to work on my FPS level. Due to the nature of the game I choose(Destiny 2) I've decided to expand my level more so player can have larger movement space. Added dialogues and blueprints for interactions.  I've also changed my asset pack to FPS starter kit. The previous asset pack was not working properly and does not have good support regarding tutorials. 

BLOGPOST #9

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 I've worked on the FPS Level. Some trouble that I've encountered is to decide whether if I should create more verticality for visual purposes.

Blog Post #8

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 Finished the RPP last week and polished the level. I worked a bit on the FPS Level. Had a misunderstanding on what a Metric Gym level should look like. I was able to get it finished on a separate level.

BLOG POST#7

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 Worked on RPP Round 4 Had some issue with texture Atlas but was able to figure out how it work.

Blog Post #6-2

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  So I've put in more detailed enemy locations and loots to show a clearer view. Also add some prop to each room to indicate the initial purpose.  I've also add path at the outer area surrounds the castle

BlogPost #6-1

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 This week I worked on the RWBlockMesh. I initially worked on the Nortre Dame Cathedral, but since we want to focus on getting the player a feel of navigating a interior environment, I worked on a second map referenced based on my room.     I was also able to practice more Maya and different technique for 3D Modeling

Blogpost #5

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 I 've been working on the enemy placement and restructuring the interior of the building. I 've also added a starting area for the level. Still trying to working on figuring out how to so the blueprint, but I've added a working ladder system from the Epic Marketplace.