Tabletop RPP Concept and Planning: The initial inspiration that I had is create paper prototype of a VR tower defense game that require the player to build defenses using materials that is available Development Process: I made a simple prototype in TTS to show what the game environment would look like if we are doing a paper prototype. Used Maya to create a Jenga set to act as the resource. Then my team and I meet to refine game mechanic and play tested multiple time to balance the game difficulties. Challenges and Solutions: We were having trouble on making the game mechanic both enjoyable and challenging. It was hard to know what is actually working when you are the maker of the game. We were able to figure that out by inviting multiple play testers to discuss.
I spent a lot of time making this functional RE style inventory system and is having trouble integrating the kit I am currently using with this. It probably will not be a important part of the level aside from holding key items. But I am happy with the current result and it helped me to learn more about blueprints.
Last week I worked on making the webpage for my personal project. I also reworked the 2D layout to fit my current level. For capstone, I made a new Whitebox for the fire library, also adding a exterior entrance area for the sake of better storytelling. For this week I will work to polish up the fire library and also come up with some new idea for my next personal project. I am also gonna do some jub hunting on the ide.
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