BLOGPOST#15

 Level is for LD2

Finished the whitebox part of the level, this week I will be implementing all the gameplay in it.

Some issue that I encountered:

    - Decide how Mr. X is going to die (fixed)

        - A ball is gonna fall from ceiling and smash him

    - add a new playable area (fixed)

        - a upper level for the top level to push a trigger that drop a ball

    - Navigation mesh disappear when geometry Collection become debris (fixed)

        - I initially used blueprint to spawn a geometry collection in place of a sm that has no collision but the problem still exist. And I found that you can disable "effect nav mesh" in detail.

        - Connect pathnodes for new spawns

        - how to destroy chaos object (fixed)








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