BLOGPOST#15
Level is for LD2
Finished the whitebox part of the level, this week I will be implementing all the gameplay in it.
Some issue that I encountered:
- Decide how Mr. X is going to die (fixed)
- A ball is gonna fall from ceiling and smash him
- add a new playable area (fixed)
- a upper level for the top level to push a trigger that drop a ball
- Navigation mesh disappear when geometry Collection become debris (fixed)
- I initially used blueprint to spawn a geometry collection in place of a sm that has no collision but the problem still exist. And I found that you can disable "effect nav mesh" in detail.
- Connect pathnodes for new spawns
- how to destroy chaos object (fixed)
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