BLOG POST #3
This week I continue to work on RPP Round 2. I redesigned the level for the purpose of better gameplay experience.
Some Issues with the previous design:
- Our team uses path creator for the truck movement, but it doesn't work well if there are multiple levels that require it to go up or down hills. In which it will cause the truck to turn in a weird angle.
- The scene design causes 3D dizziness, might be caused by going up and down and sharp turning
- we have limited sight because of player is restrained in a delivery truck.
- Player wasn't able to see houses that comes up due to limited sight
- housing too compact, not enough reaction time
After finishing the design, I was able to add more polish to the game with assets made by my team's artist and incorporate with mechanics made by tech design and programmers.
- lighting
- experimented with post processing
- relocate houses to more reasonable places
- polish with more textured assets and make the level pretty.
Also made a few model in my own time to support the design
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