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Showing posts from January, 2025

BLOG POST #13

 I spent a lot of time making this functional RE style inventory system and is having trouble integrating the kit I am currently using with this. It probably will not be a important part of the level aside from holding key items.  But I am happy with the current result and it helped me to learn more about blueprints.

BLOGPOST #12

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 Finished the level design analysis and ldd for the level. I will work on getting everything into a presentation before Tuesday.  I will also start blocking out the level and find more specific reference images for my design. I plan to make my entire level in a single scene.  Also finished our first round of puzzle design for the capstone team.  This is a sketch of the layout I though of and how the environment is gonna connect with the puzzle. For capstone I am currently working on making my version of the white box for this area. I am also doing the blockout assigned to me from my capstone team for the opening scene. Our game is set in a desert environment so I will need to work a lot on the landscape. After some research, I decide to try using the heightmap to mimic desert. I have to make some adjustment after importing the heightmap as landscape so it look more natural and fit to the level. I really like how it turned out.

Blog Post #11

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 I am currently working on making the LDD and the blueprint for the Assignment. I wanted to make a RE style Inventory, and I was having a bit of trouble figuring how the detail, but this is what I currently have. This is a ai companion I made for my level, since one of the mechanic I want to include is to have Ashley helping player overcome obstacles. For now she simply follow our player around. I am probably gonna make a trigger event for the level that let her interact with player directly.