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Showing posts from October, 2024

BLOG POST#7

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 Worked on RPP Round 4 Had some issue with texture Atlas but was able to figure out how it work.

Blog Post #6-2

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  So I've put in more detailed enemy locations and loots to show a clearer view. Also add some prop to each room to indicate the initial purpose.  I've also add path at the outer area surrounds the castle

BlogPost #6-1

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 This week I worked on the RWBlockMesh. I initially worked on the Nortre Dame Cathedral, but since we want to focus on getting the player a feel of navigating a interior environment, I worked on a second map referenced based on my room.     I was also able to practice more Maya and different technique for 3D Modeling

Blogpost #5

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 I 've been working on the enemy placement and restructuring the interior of the building. I 've also added a starting area for the level. Still trying to working on figuring out how to so the blueprint, but I've added a working ladder system from the Epic Marketplace.