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Showing posts from September, 2024

BLOG POST #4

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 I worked on the level design for the extra assignment,. It is going to be for third person melee RPG type of map. I regret not using cube grid for it so that is going to be what I need to change. Also taking a break from RPP, so not much are done aside from this.

BLOG POST #3

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 This week I continue to work on RPP Round 2. I redesigned the level for the purpose of better gameplay experience. Some Issues with the previous design:  Our team uses path creator for the truck movement, but it doesn't work well if there are multiple levels that require it to go up or down hills. In which it will cause the truck to turn in a weird angle. The scene design causes 3D dizziness, might be caused by going up and down and sharp turning we have limited sight because of player is restrained in a delivery truck. Player wasn't able to see houses that comes up due to limited sight housing too compact, not enough reaction time After finishing the design, I was able to add more polish to the game with assets made by my team's artist and incorporate with mechanics made by tech design and programmers.    lighting experimented with post processing relocate houses to more reasonable places polish with more textured assets and make the level pretty. Also made a few m...

Blog Post#2

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 Working on the new RPP project. The level is set in a neighborhood that ask player to shoot packages to the right player. I experiments with different unity level building tools: probuilder and realtimeCSG. I personally prefer realtimeCSG so that is what I will be using. Also worked a bit on Maya, made two kinds of mail boxes and a small personal project(Bloodborne hunter armor) Learned a lot about Maya. Didn't know maya can also sculpt. Will rework the armor in the near future.

Blog Post#1

 Tabletop RPP Concept and Planning:  The initial inspiration that I had is create paper prototype of a VR tower defense game that require the player to build defenses using materials that is available Development Process:  I made a simple prototype in TTS to show what the game environment would look like if we are doing a paper prototype. Used Maya to create a Jenga set to act as the resource. Then my team and I meet to refine game mechanic and play tested multiple time to balance the game difficulties. Challenges and Solutions: We were having trouble on making the game mechanic both enjoyable and challenging. It was hard to know what is actually working when you are the maker of the game. We were able to figure that out by inviting multiple play testers to discuss.