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Showing posts from April, 2025

BLOGPOST #20

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 I worked on set dressing for my capstone project. And also setup new cameras for both cinematic and gameplay purposes. I talked to Rich last week about the cameras and he gave me some really cool feedbacks on how to approach camera transition and how closer shot that includes characters can build more intimate relationship between player and our main character.

BLOGPOST #19

 All I've work on this week is just trying to create something in maya. I am learning on how to use it and how to fix collision issue when importing mesh into Unreal Engine. Planning to start on my new level and work on making player mechanics (Portal/dimension switching, light switches) Also going to plan more detail on what is gonna happen inside the level.